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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Not Equal Exactly (Vector2D)", CompactNodeTitle="!==", ScriptMethod="NotEqual", ScriptOperator="!=", Keywords="!= not equal"),
Category="Math|Vector2D")
static bool NotEqualExactly_Vector2DVector2D
(
FVector2D A,
FVector2D B
)
Remarks
Returns true if vector2D A is not equal to vector2D B (A != B) within a specified error tolerance