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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
static bool NearlyEqual_TransformTransform
&40;
const FTransform & A,
const FTransform & B,
float LocationTolerance,
float RotationTolerance,
float Scale3DTolerance
&41;
Remarks
Returns true if transform A is nearly equal to B
Parameters
Name | Description |
---|---|
LocationTolerance | How close position of transforms need to be to be considered equal |
RotationTolerance | How close rotations of transforms need to be to be considered equal |
Scale3DTolerance | How close scale of transforms need to be to be considered equal |