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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static FMatrix Multiply_MatrixFloat
&40;
const FMatrix & A,
double B
&41;
Remarks
Multiplies all values of the matrix by a float. If your Matrix represents a Transform that you wish to scale you should use Apply Scale instead