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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static FVector4 Matrix_TransformPosition
&40;
const FMatrix & M,
FVector V
&41;
Remarks
Transform a location - will take into account translation part of the FMatrix. (Assumes Matrix represents a transform)