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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static void Matrix_SetOrigin
&40;
FMatrix & M,
FVector NewOrigin
&41;
Remarks
Set the origin of the coordinate system to the given vector (Assumes Matrix represents a transform)