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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static void Matrix_SetAxis
&40;
FMatrix & M,
TEnumAsByte< EAxis::Type > Axis,
FVector AxisVector
&41;
Remarks
Set an axis of this matrix (Assumes Matrix represents a transform)
Parameters
Name | Description |
---|---|
i | index into the axis of the matrix |
Axis | vector of the axis |