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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static FMatrix Matrix_Mirror
&40;
const FMatrix & M,
TEnumAsByte< EAxis::Type > MirrorAxis,
TEnumAsByte< EAxis::Type > FlipAxis
&41;
Remarks
Utility for mirroring this transform across a certain plane, and flipping one of the axis as well. (Assumes Matrix represents a transform)