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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Luminance (LinearColor)", ScriptMethod="GetLuminance"),
Category="Math|Color")
static float LinearColor_GetLuminance
(
FLinearColor InColor
)
Remarks
Returns the perceived brightness of a color on a display taking into account the impact on the human eye per color channel: green > red > blue.