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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
static bool IsPointInBoxWithTransform
&40;
FVector Point,
const FTransform & BoxWorldTransform,
FVector BoxExtent
&41;
Remarks
Determines whether a given point is in a box with a given transform. Includes points on the box. Whether the point is in the box.
Parameters
Name | Description |
---|---|
Point | Point to test |
BoxWorldTransform | Component-to-World transform of the box. |
BoxExtent | Extents of the box (distance in each axis from origin), in component space. |