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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure, Meta=(ScriptMethod="GetMaxElement"), Category="Math|Vector")
static double GetMaxElement
(
FVector A
)
Remarks
Find the maximum element (X, Y or Z) of a vector