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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Equal (Vector4)", CompactNodeTitle="==", ScriptMethod="IsNearEqual", Keywords="== equal"),
Category="Math|Vector4")
static bool EqualEqual_Vector4Vector4
(
const FVector4 & A,
const FVector4 & B,
float ErrorTolerance
)
Remarks
Returns true if vector A is equal to vector B (A == B) within a specified error tolerance