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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Equal (Quat)", CompactNodeTitle="==", ScriptMethod="Equals", ScriptOperator="==", Keywords="== equal"),
Category="Math|Quat")
static bool EqualEqual_QuatQuat
(
const FQuat & A,
const FQuat & B,
float Tolerance
)
Remarks
Quat functions Returns true if Quaternion A is equal to Quaternion B (A == B) within a specified error tolerance