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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
static FVector DynamicWeightedMovingAverage_FVector
&40;
FVector CurrentSample,
FVector PreviousSample,
float MaxDistance,
float MinWeight,
float MaxWeight
&41;
Remarks
Calculates the new value in a weighted moving average series using the previous value and a weight range. The weight range is used to dynamically adjust based upon distance between the samples This allows you to smooth a value more aggressively for small noise and let large movements be smoothed less (or vice versa) the next value in the series
Parameters
Name | Description |
---|---|
CurrentSample | The value to blend with the previous sample to get a new weighted value |
PreviousSample | The last value from the series |
MaxDistance | Distance to use as the blend between min weight or max weight |
MinWeight | The weight use when the distance is small |
MaxWeight | The weight use when the distance is large |