Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary > BreakVector4
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static void BreakVector4
&40;
const FVector4 & InVec,
double & X,
double & Y,
double & Z,
double & W
&41;
Remarks
Breaks a 4D vector apart into X, Y, Z, W.