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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
UFUNCTION (BlueprintPure, Meta=(NativeBreakFunc), Category="Math|Vector4")
static void BreakVector4
(
const FVector4 & InVec,
double & X,
double & Y,
double & Z,
double & W
)
Remarks
Breaks a 4D vector apart into X, Y, Z, W.