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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp |
static void BreakQualifiedFrameTime
&40;
const FQualifiedFrameTime & InFrameTime,
FFrameNumber & Frame,
FFrameRate & FrameRate,
float & SubFrame
&41;
Remarks
Breaks a FQualifiedFrameTime into its component parts again.