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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetMathLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include | #include "Kismet/KismetMathLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
static void BreakColor
&40;
FLinearColor InColor,
float & R,
float & G,
float & B,
float & A
&41;
Remarks
Breaks apart a color into individual RGB components (as well as alpha)