Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetInputLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInputLibrary.h |
Include | #include "Kismet/KismetInputLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetInputLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(DisplayName="Get Effecting Button"), Category="Input|PointerEvent")
static FKey PointerEvent_GetEffectingButton
(
const FPointerEvent & Input
)
Remarks
Mouse button that caused this event to be raised (possibly FKey::Invalid)