Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetInputLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInputLibrary.h |
Include | #include "Kismet/KismetInputLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetInputLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(DisplayName="Is Modifier Key"), Category="Input|Key")
static bool Key_IsModifierKey
(
const FKey & Key
)
Remarks
Returns true if the key is a modifier key: Ctrl, Command, Alt, Shift