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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetInputLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInputLibrary.h |
Include | #include "Kismet/KismetInputLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetInputLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(DisplayName="Get Key Display Name"), Category="Input|Key")
static FText Key_GetDisplayName
(
const FKey & Key,
bool bLongDisplayName
)
Remarks
Returns the display name of the key.