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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetArrayLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetArrayLibrary.h |
Include | #include "Kismet/KismetArrayLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetArrayLibrary.cpp |
UFUNCTION (BlueprintCallable, CustomThunk,
Meta=(BlueprintInternalUseOnly="true", ArrayParm="Value", ArrayTypeDependentParams="Value"))
static void SetArrayPropertyByName
(
UObject * Object,
FName PropertyName,
const TArray < int32 > & Value
)
Remarks
Not exposed to users. Supports setting an array property on an object by name.