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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="Rendering|Decal",
Meta=(UnsafeDuringActorConstruction="true"))
static UDecalComponent * SpawnDecalAttached
(
class UMaterialInterface * DecalMaterial,
FVector DecalSize,
class USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
float LifeSpan
)
Remarks
Spawns a decal attached to and following the specified component. Does not replicate.
Parameters
Name | Description |
---|---|
DecalMaterial | decal's material |
DecalSize | size of decal |
AttachComponent | Component to attach to. |
AttachPointName | Optional named point within the AttachComponent to spawn the emitter at |
Location | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
Rotation | Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset |
LocationType | Specifies whether Location is a relative offset or an absolute world position |
LifeSpan | destroy decal component after time runs out (0 = infinite) |