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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Game",
Meta=(DisplayName="Set Local Player Controller ID", UnsafeDuringActorConstruction="true"))
static void SetPlayerControllerID
(
APlayerController * Player,
int32 ControllerId
)
Remarks
Sets what physical controller ID a player should be using. This only works for local player controllers.
Parameters
Name | Description |
---|---|
Player | The player controller of the player to change the controller ID of |
ControllerId | The controller ID to assign to this player |