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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void SetGlobalListenerFocusParameters
&40;
const UObject &42; WorldContextObject,
float FocusAzimuthScale,
float NonFocusAzimuthScale,
float FocusDistanceScale,
float NonFocusDistanceScale,
float FocusVolumeScale,
float NonFocusVolumeScale,
float FocusPriorityScale,
float NonFocusPriorityScale
&41;
Remarks
Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
- Fire and Forget.
- Not Replicated.