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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="Audio",
Meta=(WorldContext="WorldContextObject"))
static void SetGlobalListenerFocusParameters
(
const UObject * WorldContextObject,
float FocusAzimuthScale,
float NonFocusAzimuthScale,
float FocusDistanceScale,
float NonFocusDistanceScale,
float FocusVolumeScale,
float NonFocusVolumeScale,
float FocusPriorityScale,
float NonFocusPriorityScale
)
Remarks
Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
- Fire and Forget.
- Not Replicated.