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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering", Meta=(WorldContext="WorldContextObject"))
static void SetEnableWorldRendering
(
const UObject * WorldContextObject,
bool bEnable
)
Remarks
Enabled rendering of the world
Parameters
Name | Description |
---|---|
bEnable | Whether the world should be rendered or not |