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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintPure, Category="Camera")
static bool ProjectWorldToScreen
(
APlayerController const * Player,
const FVector & WorldPosition,
FVector2D & ScreenPosition,
bool bPlayerViewportRelative
)
Remarks
Transforms the given 3D world-space point into a its 2D screen space coordinate.
Parameters
Name | Description |
---|---|
Player | Project using this player's view. |
WorldPosition | World position to project. |
ScreenPosition | (out) Corresponding 2D position in screen space |
bPlayerViewportRelative | Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen) |