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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintPure, Meta=(DisplayName="Get Class", DeterminesOutputType="Object"),
Category="Utilities")
static UClass * GetObjectClass
(
const UObject * Object
)
Remarks
Returns the class of a passed in Object, will always be valid if Object is not NULL