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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool GetClosestListenerLocation
&40;
const UObject &42; WorldContextObject,
const FVector & Location,
float MaximumRange,
const bool bAllowAttenuationOverride,
FVector & ListenerPosition
&41;
Remarks
Finds and returns the position of the closest listener to the specified location
This will always return false if there is no audio device, or the audio device is disabled. true if we've successfully found a listener within MaximumRange of Location, otherwise false.
Parameters
Name | Description |
---|---|
Location | The location from which we'd like to find the closest listener, in world space. |
MaximumRange | The maximum distance away from Location that a listener can be. |
bAllowAttenuationOverride | True for the adjusted listener position (if attenuation override is set), false for the raw listener position (for panning) |
ListenerPosition | [Out] The position of the closest listener in world space, if found. |