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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Audio", Meta=(WorldContext="WorldContextObject"))
static void ClearSoundMixClassOverride
(
const UObject * WorldContextObject,
class USoundMix * InSoundMixModifier,
class USoundClass * InSoundClass,
float FadeOutTime
)
Remarks
Clears any existing override of the Sound Class Adjuster in the given Sound Mix
Parameters
Name | Description |
---|---|
InSoundMixModifier | The sound mix to modify. |
InSoundClass | The sound class in the sound mix to clear overrides from. |
FadeOutTime | The interpolation time to use to go from the current sound class adjuster override values to the non-override values. |