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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Spawning",
Meta=(WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true", BlueprintInternalUseOnly="true", DeprecatedFunction="Note", DeprecationMessage="Use BeginSpawningActorFromClass"))
static AActor * BeginSpawningActorFromBlueprint
(
const UObject * WorldContextObject,
const class UBlueprint * Blueprint,
const FTransform & SpawnTransform,
bool bNoCollisionFail
)
Remarks
Spawns an instance of a blueprint, but does not automatically run its construction script.