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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Spawning",
Meta=(WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true", BlueprintInternalUseOnly="true"))
static AActor * BeginDeferredActorSpawnFromClass
(
const UObject * WorldContextObject,
TSubclassOf < AActor > ActorClass,
const FTransform & SpawnTransform,
ESpawnActorCollisionHandlingMethod CollisionHandlingOverride,
AActor * Owner,
ESpawnActorScaleMethod TransformScaleMethod
)
Remarks
Spawns an instance of an actor class, but does not automatically run its construction script.