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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UBlueprintSetLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintSetLibrary.h |
Include | #include "Kismet/BlueprintSetLibrary.h" |
UFUNCTION (BlueprintCallable, CustomThunk,
Meta=(DisplayName="Intersection", CompactNodeTitle="INTERSECTION", SetParam="A|B|Result"),
Category="Utilities|Set")
static void Set_Intersection
(
const TSet < int32 > & A,
const TSet < int32 > & B,
TSet < int32 > & Result
)
Remarks
Assigns Result to the intersection of Set A and Set B. That is, Result will contain all elements that are in both Set A and Set B. To intersect with the empty set use Clear.
Parameters
Name | Description |
---|---|
A | One set to intersect |
B | Another set to intersect |
Result | Set to store results in |