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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPathsLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include | #include "Kismet/BlueprintPathsLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Paths")
static FString ChangeExtension
(
const FString & InPath,
const FString & InNewExtension
)
Remarks
Changes the extension of the given filename (does nothing if the file has no extension)