Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FImportanceTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include | #include "Kismet/ImportanceSamplingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
FLinearColor GetColorBilinear
&40;
FVector2D Position,
int32 Mip
&41; const
Remarks
Return color of texel at given MIP level, clamped to available Mip levels