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Unreal Engine C++ API Reference > Runtime > Engine > Kismet
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
Include | #include "Kismet/BlueprintPlatformLibrary.h" |
Syntax
namespace EScreenOrientation
{
enum Type
&123;
Unknown,
Portrait,
PortraitUpsideDown,
LandscapeLeft,
LandscapeRight,
FaceUp,
FaceDown,
PortraitSensor,
LandscapeSensor,
FullSensor,
&125;
}
Values
Name | Description |
---|---|
Unknown | The orientation is not known |
Portrait | The orientation is portrait with the home button at the bottom |
PortraitUpsideDown | The orientation is portrait with the home button at the top |
LandscapeLeft | The orientation is landscape with the home button at the right side |
LandscapeRight | The orientation is landscape with the home button at the left side |
FaceUp | The orientation is as if place on a desk with the screen upward |
FaceDown | The orientation is as if place on a desk with the screen downward |
PortraitSensor | The orientation is portrait, oriented upright with the sensor |
LandscapeSensor | The orientation is landscape, oriented upright with the sensor |
FullSensor | The orientation is no longer locked and adjusts according to the sensor |
Remarks
The list of possible device/screen orientation for mobile devices