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Unreal Engine C++ API Reference > Runtime > Engine > Kismet
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include | #include "Kismet/ImportanceSamplingLibrary.h" |
Syntax
namespace EImportanceWeight
{
enum Type
&123;
Luminance,
Red,
Green,
Blue,
Alpha,
&125;
}
Values
Name | Description |
---|---|
Luminance | Importance from color luminance. |
Red | Importance from red channel of texture. |
Green | Importance from green channel of texture. |
Blue | Importance from blue channel of texture. |
Alpha | Importance from alpha channel of texture. |
Remarks
Provides different weighting functions for texture importance sampling