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Unreal Engine C++ API Reference > Runtime > Engine > Kismet
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
Include | #include "Kismet/BlueprintPlatformLibrary.h" |
Syntax
namespace EApplicationState
{
enum Type
&123;
Unknown,
Inactive,
Background,
Active,
&125;
}
Values
Name | Description |
---|---|
Unknown | The Application was in an unknown state when receiving the notification |
Inactive | The Application was inactive when receiving the notification |
Background | The Application was in the background when receiving the notification |
Active | The Application was active when receiving the notification |
Remarks
Application state when the game receives a notification