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Unreal Engine C++ API Reference > Runtime > Engine > Internationalization > FEnginePackageLocalizationCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Internationalization/EnginePackageLocalizationCache.h |
Include | #include "Internationalization/EnginePackageLocalizationCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/Internationalization/EnginePackageLocalizationCache.cpp |
void HandleAssetRenamed
&40;
const FAssetData & InAssetData,
const FString & InOldObjectPath
&41;
Remarks
Callback handler for when an existing asset is renamed in the asset registry.
Parameters
Name | Description |
---|---|
InAssetData | Data about the asset under its new name. |
InOldObjectPath | The old name of the asset. |