Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Internationalization > FEnginePackageLocalizationCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Internationalization/EnginePackageLocalizationCache.h |
Include | #include "Internationalization/EnginePackageLocalizationCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/Internationalization/EnginePackageLocalizationCache.cpp |
void HandleAssetAdded
&40;
const FAssetData & InAssetData
&41;
Remarks
Callback handler for when a new asset is added to the asset registry.
Parameters
Name | Description |
---|---|
InAssetData | Data about the asset that was added. |