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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Interfaces
Inheritance Hierarchy
- IInterface_AsyncCompilation
- UGroomBindingAsset
- UPrimitiveComponent
- UArrowComponent
- UBillboardComponent
- UBrushComponent
- UClusterUnionComponent
- UContextualAnimSceneActorComponent
- UDebugDrawComponent
- USmartObjectDebugRenderingComponent
- UDeformablePhysicsComponent
- UDeformableCollisionsComponent
- UDeformableConstraintsComponent
- UDeformableTetrahedralComponent
- UDeformableGameplayComponent
- UFleshComponent
- UDrawFrustumComponent
- UFXSystemComponent
- UParticleSystemComponent
- UInstancedActorsModifierVolumeComponent
- URemoveInstancesModifierVolumeComponent
- ULineBatchComponent
- UMassCrowdLaneDataRenderingComponent
- UMaterialBillboardComponent
- UMeshComponent
- UGroomComponent
- UHeterogeneousVolumeComponent
- USkinnedMeshComponent
- UPoseableMeshComponent
- USkeletalMeshComponent
- UStaticMeshComponent
- UCameraProxyMeshComponent
- UDisplayClusterScreenComponent
- UInstancedStaticMeshComponent
- UHierarchicalInstancedStaticMeshComponent
- UHLODInstancedStaticMeshComponent
- USplineMeshComponent
- UModelComponent
- UShallowWaterRiverComponent
- UShapeComponent
- UBoxComponent
- UCapsuleComponent
- USphereComponent
- UDrawSphereComponent
- USmartObjectContainerRenderingComponent
- USmartObjectRenderingComponent
- USplineComponent
- UTextRenderComponent
- UUsdDrawModeComponent
- UVectorFieldComponent
- USkinnedAsset
- USkeletalMesh
- USoundWave
- USoundSourceBus
- USoundWaveProcedural
- UStaticMesh
- UTexture
- UTexture2D
- UCurveLinearColorAtlas
- ULightMapTexture2D
- ULightMapVirtualTexture2D
- UMeshPaintVirtualTexture
- URuntimeVirtualTextureStreamingProxy
- UShadowMapTexture2D
- UTextureLightProfile
- UVirtualTexture2D
- UTexture2DArray
- UTexture2DDynamic
- UPixelStreamingMediaTexture
- UTextureCube
- UTextureCubeArray
- UTextureRenderTarget
- UTextureRenderTarget2D
- UCanvasRenderTarget2D
- UTextureRenderTarget2DArray
- UTextureRenderTargetCube
- UTextureRenderTargetVolume
- UVirtualTextureAdapter
- UVolumeTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_AsyncCompilation.h |
Include | #include "Interfaces/Interface_AsyncCompilation.h" |
Syntax
class IInterface_AsyncCompilation