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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_AssetUserData
- IInterface_AssetUserData::GetAssetUserDataOfClass()
- AWorldSettings::GetAssetUserDataOfClass()
- UActorComponent::GetAssetUserDataOfClass()
- UAnimationAsset::GetAssetUserDataOfClass()
- ULevel::GetAssetUserDataOfClass()
- UMaterialInterface::GetAssetUserDataOfClass()
- USkeletalMesh::GetAssetUserDataOfClass()
- USkeleton::GetAssetUserDataOfClass()
- USoundBase::GetAssetUserDataOfClass()
- UStaticMesh::GetAssetUserDataOfClass()
- UStreamableSparseVolumeTexture::GetAssetUserDataOfClass()
- UTexture::GetAssetUserDataOfClass()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h |
Include | #include "Interfaces/Interface_AssetUserData.h" |
UFUNCTION (BlueprintCallable, Category=AssetUserData)
virtual UAssetUserData * GetAssetUserDataOfClass
(
TSubclassOf < UAssetUserData > InUserDataClass
)
Remarks
Returns an instance of the provided AssetUserData class if it's contained in the target asset. The instance of the UAssetUserData class contained, or null if it doesn't exist
Parameters
Name | Description |
---|---|
InUserDataClass | UAssetUserData sub class to get |