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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Interfaces > API/Runtime/Engine/Interfaces/IBoneReferenceSkeletonProvider > API/Runtime/Engine/Interfaces/IBoneReferenceSkeletonProvider/GetSkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h |
| Include | #include "Interfaces/Interface_BoneReferenceSkeletonProvider.h" |
virtual USkeleton &42; GetSkeleton
&40;
bool & bInvalidSkeletonIsError,
const class IPropertyHandle &42; PropertyHandle
&41;
Remarks
Called to get the skeleton that FBoneReference's details customization will use to populate bone names. The skeleton we should use.
Parameters
| Name | Description |
|---|---|
| bInvalidSkeletonIsError | When true, returning an invalid skeleton will be treated as an error. |