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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IWorldPartitionHLODUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< AWorldPartitionHLOD * > CreateHLODActors
(
FHLODCreationContext& InCreationContext, |
Create HLOD actors for a given cell | WorldPartition/HLOD/IWorldPartitionHLODUtilities.h | |
virtual TArray< AWorldPartitionHLOD * > CreateHLODActors
(
FHLODCreationContext& InCreationContext, |
WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
CreateHLODActors(FHLODCreationContext &, const FHLODCreationParams &, const TArray< IStreamingGenerationContext::FActorInstance > &)
Description
Create HLOD actors for a given cell
| Name | CreateHLODActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
| Include Path | #include "WorldPartition/HLOD/IWorldPartitionHLODUtilities.h" |
TArray < AWorldPartitionHLOD * > CreateHLODActors
(
FHLODCreationContext & InCreationContext,
const FHLODCreationParams & InCreationParams,
const TArray < IStreamingGenerationContext::FActorInstance > & InActors
)
Parameters
| Name | Remarks |
|---|---|
| InCreationContext | HLOD creation context object |
| InCreationParams | HLOD creation parameters object |
| InActors | The actors for which we'll build an HLOD representation |
| InDataLayers | The data layers to assign to the newly created HLOD actors |
CreateHLODActors(FHLODCreationContext &, const FHLODCreationParams &, const TArray< IStreamingGenerationContext::FActorInstance > &, const TArray< const UDataLayerInstance * > &)
| Name | CreateHLODActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
| Include Path | #include "WorldPartition/HLOD/IWorldPartitionHLODUtilities.h" |
virtual TArray < AWorldPartitionHLOD * > CreateHLODActors
(
FHLODCreationContext & InCreationContext,
const FHLODCreationParams & InCreationParams,
const TArray < IStreamingGenerationContext::FActorInstance > & InActors,
const TArray < const UDataLayerInstance * > & InDataLayerInstances
)