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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- ISubmixBufferListener
- FGameplayMediaEncoder
- FMediaIOAudioCapture
- FMainMediaIOAudioCapture
- FMotoSynthEnginePreviewer
- FNiagaraSubmixListener
- FRPMEstimationPreviewTone
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ISubmixBufferListener.h |
Include | #include "ISubmixBufferListener.h" |
Syntax
class ISubmixBufferListener
Remarks
Abstract interface for receiving audio data from a given submix.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Called if the submix is evaluating disabling itself for the next buffer of audio in FMixerSubmix::IsRenderingAudio() if this returns true, FMixerSubmix::IsRenderingAudio() will return true. | |
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void | OnNewSubmixBuffer
(
const USoundSubmix* OwningSubmix, |
Called when a new buffer has been rendered for a given submix |