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Unreal Engine C++ API Reference > Runtime > Engine > ISubmixBufferListener
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ISubmixBufferListener.h |
Include | #include "ISubmixBufferListener.h" |
virtual bool IsRenderingAudio&40;&41; const
Remarks
Called if the submix is evaluating disabling itself for the next buffer of audio in FMixerSubmix::IsRenderingAudio() if this returns true, FMixerSubmix::IsRenderingAudio() will return true. Otherwise the submix will evaluate playing sounds, children submixes, etc to see if it should auto-disable
This is called every evaluation. ISubmixListeners that intermittently render audio should only return true when they have work to do.