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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
uint32 WriteFromDecodedPCM
&40;
uint8 &42; Destination,
uint32 BufferSize
&41;
Remarks
Writes data from decoded PCM buffer, taking into account whether some PCM has been written before How many bytes were written
Parameters
Name | Description |
---|---|
Destination | Where to place the decoded sound |
BufferSize | Size of the destination buffer in bytes |