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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
- ICompressedAudioInfo::SeekToTime()
- IStreamedCompressedInfo::SeekToTime()
- FBinkAudioInfo::SeekToTime()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
virtual void SeekToTime
&40;
const float SeekTime
&41;
Remarks
Seeks to time (Some formats might not be seekable)