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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
uint32 Read
&40;
void &42; Outbuffer,
uint32 DataSize
&41;
Remarks
Reads from the internal source audio buffer stream of the given data size.