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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRendering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RenderTexture_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Renders texture into a backbuffer. | StereoRendering.h | |
virtual void RenderTexture_RenderThread
(
FRDGBuilder& GraphBuilder, |
StereoRendering.h |
RenderTexture_RenderThread(class FRHICommandListImmediate &, class FRHITexture , class FRHITexture , FVector2D)
Description
Renders texture into a backbuffer. Could be empty if no rendertarget texture is used, or if direct-rendering through RHI bridge is implemented.
| Name | RenderTexture_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
| Include Path | #include "StereoRendering.h" |
virtual void RenderTexture_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
class FRHITexture * BackBuffer,
class FRHITexture * SrcTexture,
FVector2D WindowSize
) const
RenderTexture_RenderThread(class FRDGBuilder &, FRDGTextureRef, FRDGTextureRef, FVector2f)
| Name | RenderTexture_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
| Include Path | #include "StereoRendering.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StereoRendering.cpp |
virtual void RenderTexture_RenderThread
(
class FRDGBuilder & GraphBuilder,
FRDGTextureRef BackBuffer,
FRDGTextureRef SrcTexture,
FVector2f WindowSize
) const